in:Bosses in Final Fantasy VII
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Cloud... ...behind you.
Aeris warns Cloud about Demons Gate
The Demons Gate is a boss from Final Fantasy VII fought in the Temple of the Ancients during "Within the Temple of the Ancients". It is likely the toughest boss the player has encountered yet. If the player is unable to defeat Demons Gate due to being a low level, they may return to the area where the Red Dragon was fought and run around there to make enemies appear to level up.
Contents
- 1 Stats
- 2 Formations
- 3 Locations
- 4 Battle
- 4.1 Strategy
- 5 AI script
- 6 Other appearances
- 6.1 Final Fantasy Record Keeper
- 6.2 Final Fantasy Brave Exvius
- 7 Behind the scenes
- 8 Gallery
- 9 Etymology
Stats[]
Formations[]
# | Formation |
---|---|
644 | Demons Gate |
Locations[]
Temple of the Ancients | |
---|---|
Exit | 644 (event) |
Battle[]
Demons Gate is a fast boss with high attack power that uses various attacks and many of them hurt the entire party at once. Its Falling Rocks deals massive damage to one party member. Cave-In is an Ice attack on all party members, although it can also be used on a single target if all other party members are either non-targetable or under the effects of either the Slow-numb or Petrify statuses. Petrif-Eye inflicts Slow-numb on the victim.
Demon Rush is Demons Gate's deadliest attack, but the player can tell when it is going to use it as Demons Gate goes wild and moves closer before striking. Demon Rush is used two turns after Demons Gate has taken a total of 2500, 5000, or 7500 HP damage. With Sense, the player can work out when this will happen.
It is possible to poison Demons Gate, yet, as it is immune to Poison-elemental damage, it will constantly deal 0 damage. The only way to see this is via Added Effect linked to a Poison Materia, as any skill that inflicts Poison will do nothing.
Strategy[]
It may be useful to place the party in the back row and use Tranquilizers for the battle. The Battle Speed should be set to the maximum so that party members have more chances to attack when affected by Petrif-Eye. The player can cast Slow right away to break Demons Gate's speed. Big Guard from the Enemy Skill Materia is useful for mitigating damage and Regen helps replenish the party's HP. As Aeris is in the party, her healing Limit Breaks can be of great help.
Because of Demons Gate's unusually high magic defense, most available magic and summon abilities are ineffective. The player should stick to using physical abilities, such as Right arms, Limit Breaks, and ordinary melee attacks, most notably Tifa's Powersoul when she has Death Sentence. The Bahamut summon, which ignores magic defense, also deals a significant amount of damage. Molotovs, which can be bought in three places, will usually do more damage than ordinary attacks.
When the player notices Demons Gate is going to use Demon Rush, they can put up Big Guard and use White Wind to prepare. White Wind also negates the effect of Petrif-Eye. One may also opt to use the Defend command.
AI script[]
AI: Setup{ SpclChance = 8 Count = Rnd(0..4)}AI: Main{ If (Count == 0 or 1) Then { If (At Least One Opponent has neither Slow-numb nor Petrify Status) Then { Choose Random Opponent without Slow-numb and Petrify Status Use <Falling Rocks> on Target } If (Rnd(1..SpclChance) == 1) Then { If (At Least One Opponent has neither Slow-numb nor Petrify Status) Then { Choose Random Opponent without Slow-numb and Petrify Status Use <Falling Rocks> on Target } } Count = Count + 1 } Else If (Count = 2) Then { If (At Least One Opponent has neither Slow-numb nor Petrify Status) Then { Choose All Opponents without Slow-numb and Petrify Status Use Cave-in on Target } Count = 3 } Else If (Count = 3) Then { If (At Least One Opponent has neither Slow-numb nor Petrify Status) Then { If (Rnd(1..SpclChance) == 1) Then { Choose Random Opponent without Slow-numb and Petrify Status Use Petrif-Eye on Target } Else { Choose Random Opponent without Slow-numb and Petrify Status Use <Falling Rocks> on Target } } Count = Rnd(0..2) } Else If (Count = 4) Then { Choose Self Use <Advance> on Target Demons Gate's IdleAnim = Demon Rush Position 1/3 Chance: Count = 5 2/3 Chance: Count = 6 } Else If (Count = 5) Then { Count = 6 } Else { If (At Least One Opponent doesn't have Petrify Status) Then { Choose All Opponents without Petrify Status Use Demon Rush on Target } Choose Self Use <Retreat> on Target Demons Gate's IdleAnim = Normal Position Stage = 0 Count = 0 }}AI: Counter - General{ If (Demons Gate's IdleAnim = Normal Position) Then { Demons Gate's HurtAnim = Flinch (Normal Position) } Else { Demons Gate's HurtAnim = Flinch (Demon Rush Position) } If (Demons Gate's HP <= 25% of Demons Gate's Max HP) Then { If ((SpclChance == 3) & (Stage == 0)) Then { Count = 4 Stage = 1 } SpclChance = 2 } Else If (Demons Gate's HP <= 50% of Demons Gate's Max HP) Then { If ((SpclChance == 4) & (Stage == 0)) Then { Count = 4 Stage = 1 } SpclChance = 3 } Else If (Demons Gate's HP <= 75% of Demons Gate's Max HP) Then { If ((SpclChance == 8) & (Stage == 0)) Then { Count = 4 Stage = 1 } SpclChance = 4 } Else { SpclChance = 8 }}
Other appearances[]
Final Fantasy Record Keeper[]
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Final Fantasy Brave Exvius[]
This section about an enemy in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.
Behind the scenes[]
The Demons Gate emerges from the wall with a door, however, in the battle the door is on an adjacent wall.
Both his Falling Rocks and Cave-in attacks appear as one of the possible items that may drop on enemies during Cait Sith's Toy Box Limit Break.
Gallery[]
Field model.
Cave-In.
Petrif-Eye.
Etymology[]
[view· edit· purge]A demon is "an evil spirit or devil, especially one thought to possess a person or act as a tormentor in hell".